Inspired by St. Petersburg's architecture, the fantasy of this map was to make a industrial looking environment in a winter wonderland setting.
We wanted to really push the scale this time around, grand buildings, grand assets, vehicles look bulkier and bigger than usual, anything that could help the magnitude of the industrial setting where the mechs built to protect the country against the OMNICs were built.
Once again, this map is divided into 3 different themes, the exterior area featuring traditional architecture, the exterior of the factory and finally the interior of the factory where the mechs were built and maintained.
I worked on props, vehicles, and the mechs, along with helping out with lighting, set dressing and polish.
Extra credits to the very talented Blizzard Team 4 environment team.
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