Talk on Modular Environment Art for Video Games

Making Of / 14 August 2020

I often get contacted by artists starting their careers in making art for video games, they often ask about tips and tricks on how to optimize your workflow.

I'm unfortunately not the greatest public speaker but back in 2016, I gave a talk at Gnomon in Hollywood California on how to smartly build a game environment by respecting a handful of pillar workflow techniques, the foundational principles still apply today, in fact now more than ever, so I'm reposting it here for posterity.

Feel free to e-mail or message me about any specific question you might have, I'm always willing to help.

Thanks so much,
HP